Adventures in Programing, Modding & 3D Modeling
Unity3D

So I got really busy with school, moved, and forgot about my Ent Mod.

So instead I decided to learn Unity3D! I went through some tutorials. Made a VERY simple SHMUP. Then I made an Asteroids clone. Now, I’m working on a 3rd Person RPG. As soon as I can make a video I’ll start posting my progress. Right now I just have the camera and movement down. Back to work!

WHERE WOULD YOU MOST LIKE TO VISIT ON YOUR PLANET?

Europe

Minecraft AudioMod Tutorial

So after hours of searching and lots of guess work I finally figured out custom sounds!

For a custom mob sound place your custom sound, in my case a .ogg, .minecraft/resources/mod/sound/mob. Then in your EntityCustomMob, create a method as such:

protected String getLivingSound()
{
return “mob.yourIdleSound”;
}
protected String getLivingHurt()
{
return “mob.yourHurtSound”;
}
protected String getDeathSound()
{
return “mob.yourDeathSound”;
}

Now your custom mob will play your custom sounds at their respective times.

Any questions feel free to ask.

1 down 3 to go

I’ve finished the first of 3 of a mob I’m working on, well all except the sounds. Now I just need to finish up the AI for the other 2.

A Return to Modding

I decide to take another stab at making a mod in Minecraft and as usual I decided to take on one of the more difficult projects of adding a custom mob. Last time I tried to make a mod there was little to no documentation or tutorials and great things like ModLoader were barely a glimmer.

By far, the hardest part of making a mob is the animation. The Techne tool helped tremendously with understanding how to make the boxes to make up the pieces of a mob. Unfortunately the animating is much more complex. The only piece of information I was able to find was from http://www.tumblr.com/tagged/techne. Without their work I may have given up.