So I got really busy with school, moved, and forgot about my Ent Mod.
So instead I decided to learn Unity3D! I went through some tutorials. Made a VERY simple SHMUP. Then I made an Asteroids clone. Now, I’m working on a 3rd Person RPG. As soon as I can make a video I’ll start posting my progress. Right now I just have the camera and movement down. Back to work!
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Minecraft AudioMod Tutorial
So after hours of searching and lots of guess work I finally figured out custom sounds!
For a custom mob sound place your custom sound, in my case a .ogg, .minecraft/resources/mod/sound/mob. Then in your EntityCustomMob, create a method as such:
protected String getLivingSound()
protected String getLivingHurt()
protected String getDeathSound()
Now your custom mob will play your custom sounds at their respective times.
Any questions feel free to ask.
1 down 3 to go
I’ve finished the first of 3 of a mob I’m working on, well all except the sounds. Now I just need to finish up the AI for the other 2.
A Return to Modding
I decide to take another stab at making a mod in Minecraft and as usual I decided to take on one of the more difficult projects of adding a custom mob. Last time I tried to make a mod there was little to no documentation or tutorials and great things like ModLoader were barely a glimmer.
By far, the hardest part of making a mob is the animation. The Techne tool helped tremendously with understanding how to make the boxes to make up the pieces of a mob. Unfortunately the animating is much more complex. The only piece of information I was able to find was from http://www.tumblr.com/tagged/techne. Without their work I may have given up.